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import { WebIO, Node, Animation, Skin } from 'https://unpkg.com/@gltf-transform/core@4.4.0/dist/index.js?module';
import { mat4, vec3, quat } from 'https://unpkg.com/gl-matrix@3.4.4/esm/index.js?module';
export const pixelTextureB64 = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAIAAACQd1PeAAAAD0lEQVR4AQEEAPv/AP///wX+Av5JZm4rAAAAAElFTkSuQmCC';
// original from AFrame
// https://github.com/aframevr/aframe/blob/aa792c9/src/utils/device.js#L52
function isTablet(mockUserAgent) {
var userAgent = mockUserAgent || window.navigator.userAgent;
return /ipad|Nexus (7|9)|xoom|sch-i800|playbook|tablet|kindle/i.test(userAgent);
}
function isIOS() {
return /iPad|iPhone|iPod/.test(window.navigator.platform);
}
export const isMobile = (function () {
var _isMobile = false;
(function (a) {
// eslint-disable-next-line no-useless-escape
if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) {
_isMobile = true;
}
if (isIOS() || isTablet()) {
_isMobile = true;
}
})(window.navigator.userAgent || window.navigator.vendor || window.opera);
return function () { return _isMobile; };
})();
export function uint8ToBase64(uint8Array) {
let binary = '';
for (let i = 0; i < uint8Array.length; i++) {
binary += String.fromCharCode(uint8Array[i]);
}
return btoa(binary);
}
export async function loadAndExtract(url) {
const io = new WebIO();
// Option A: let WebIO fetch the resource (works for .glb or .gltf with resolvable relative resources)
const doc = await io.read(url);
// Option B: fetch yourself then pass a Uint8Array to readBinary (works reliably for .glb or loaded .gltf/.bin combos)
// const resp = await fetch(url);
// const arrayBuffer = await resp.arrayBuffer();
// const uint8 = new Uint8Array(arrayBuffer);
// const doc = await io.readBinary(uint8);
const root = doc.getRoot();
const meshes = root.listMeshes();
const animations = root.listAnimations();
const skins = root.listSkins();
const results = [];
for (const mesh of meshes) {
for (const prim of mesh.listPrimitives()) {
const getAttrArray = (name) => {
const attr = prim.getAttribute(name);
return attr ? attr.getArray() : null;
};
const positions = getAttrArray('POSITION'); // Float32Array | null
const normals = getAttrArray('NORMAL'); // Float32Array | null
const uvs = getAttrArray('TEXCOORD_0'); // Float32Array | null
const colors = getAttrArray('COLOR_0'); // Float32Array | null
const joints = getAttrArray('JOINTS_0');
const weights = getAttrArray('WEIGHTS_0');
const indices = prim.getIndices() ? prim.getIndices().getArray() : null; // Uint16Array|Uint32Array|null
let texture = null;
// const colorAccessor = prim.getAttribute('COLOR_0');
// console.log(colorAccessor.getComponentType()); // Should be 5126 (FLOAT) or 5121 (UNSIGNED_BYTE)
// console.log(colorAccessor.getNormalized()); // true or false
const colorSize = prim.getAttribute('COLOR_0')?.getElementSize(); // 3 or 4
console.log(' Vertex Colors:', !!colors);
const material = prim.getMaterial();
if (!material) {
console.log(' No material assigned.');
continue;
}
const baseColorTexture = material.getBaseColorTexture();
if (baseColorTexture) {
console.log(' Base Color Texture:', baseColorTexture.getName());
console.log(' MIME Type:', baseColorTexture.getMimeType());// e.g. 'image/png'
console.log(' Image Size:', baseColorTexture.getImage()?.length);// Uint8Array
const mimeType = baseColorTexture.getMimeType();
const imageData = baseColorTexture.getImage();
texture = `data:${mimeType};base64,${uint8ToBase64(imageData)}`;
} else {
console.log(' No base color texture.');
}
// You can also check other texture slots:
// material.getNormalTexture()
// material.getMetallicRoughnessTexture()
// material.getEmissiveTexture()
results.push({
meshName: mesh.getName() || null,
positions,
normals,
uvs,
colors,
indices,
colorSize,
texture,
joints,
weights,
animations,
skins
});
}
}
return results;
}
export function setDisabled(el, value) {
el.disabled = value;
el.classList.toggle('disabled', value);
}
// ------------ animation utilities
/**
* To be called during the frame update. Creates the data for a `array<mat4x4f>`
* storage that holds the data to animate the positions of the gltf data
* @param {Skin} skin
* @param {Animation} animation
* @param {Number} currentTime
* @returns {Array<number>}
*
* @example
* // vert.js
* let skinMatrix =
* weight.x * boneMatrices[joint.x] +
* weight.y * boneMatrices[joint.y] +
* weight.z * boneMatrices[joint.z] +
* weight.w * boneMatrices[joint.w];
*/
export function calculateBoneMatrices(skin, animation, currentTime) {
const joints = skin.listJoints();
const numJoints = joints.length;
const boneMatricesArray = new Float32Array(numJoints * 16);
const globalMatrixCache = new Map();
const ibmAccessor = skin.getInverseBindMatrices();
const ibmCount = ibmAccessor.getCount();
for (let i = 0; i < numJoints; i++) {
const jointNode = joints[i];
const globalMatrix = computeGlobalMatrix(jointNode, animation, currentTime, globalMatrixCache);
const ibmValues = ibmAccessor.getElement(i, []);
const inverseBindMatrix = mat4.clone(ibmValues);
const finalBoneMatrix = mat4.create();
mat4.multiply(finalBoneMatrix, globalMatrix, inverseBindMatrix);
boneMatricesArray.set(finalBoneMatrix, i * 16);
}
return boneMatricesArray;
}
function computeGlobalMatrix(node, animation, currentTime, cache) {
if (cache.has(node)) {
return cache.get(node);
}
const localMatrix = computeLocalTransform(node, animation, currentTime);
const parentNode = node.listParents().find(parent => parent instanceof Node);
let globalMatrix = mat4.create();
if (parentNode) {
const parentGlobal = computeGlobalMatrix(parentNode, animation, currentTime, cache);
mat4.multiply(globalMatrix, parentGlobal, localMatrix);
} else {
mat4.copy(globalMatrix, localMatrix);
}
cache.set(node, globalMatrix);
return globalMatrix;
}
function computeLocalTransform(node, animation, currentTime) {
let translation = vec3.clone(node.getTranslation() || [0, 0, 0]);
let rotation = quat.clone(node.getRotation() || [0, 0, 0, 1]);
let scale = vec3.clone(node.getScale() || [1, 1, 1]);
const channels = animation.listChannels().filter(c => c.getTargetNode() === node);
channels.forEach((channel) => {
const path = channel.getTargetPath(); // 'translation', 'rotation', or 'scale'
const sampler = channel.getSampler();
const sampleValue = sampleAnimationSampler(sampler, currentTime);
if (path === 'translation') translation = sampleValue;
if (path === 'rotation') rotation = sampleValue; // Expects a vec4 Quaternion
if (path === 'scale') scale = sampleValue;
});
const localMatrix = mat4.create();
mat4.fromRotationTranslationScale(localMatrix, rotation, translation, scale);
return localMatrix;
}
function sampleAnimationSampler(sampler, currentTime) {
const times = sampler.getInput().getArray(); // e.g., Float32Array of timestamps
const outputs = sampler.getOutput().getArray(); // e.g., Float32Array of keyframe values
const numKeys = times.length;
if (currentTime <= times[0]) return sampler.getOutput().getElement(0, []);
if (currentTime >= times[numKeys - 1]) return sampler.getOutput().getElement(numKeys - 1, []);
let i = 0;
while (i < numKeys - 1 && times[i + 1] < currentTime) {
i++;
}
const startTime = times[i];
const endTime = times[i + 1];
const t = (currentTime - startTime) / (endTime - startTime);
const valA = sampler.getOutput().getElement(i, []);
const valB = sampler.getOutput().getElement(i + 1, []);
if (valA.length === 4) {
const outQuat = quat.create();
quat.slerp(outQuat, quat.clone(valA), quat.clone(valB), t);
return outQuat;
} else {
const outVec = vec3.create();
vec3.lerp(outVec, vec3.clone(valA), vec3.clone(valB), t);
return outVec;
}
}
/**
* Gets the duration in seconds of the animation channel
* @param {Animation} animation
* @returns {number}
*/
export function getAnimationDuration(animation) {
const channels = animation.listChannels();
let maxTime = 0;
channels.forEach((channel) => {
const sampler = channel.getSampler();
if (!sampler) return;
const inputAccessor = sampler.getInput();
if (!inputAccessor) return;
const timesArray = inputAccessor.getArray();
const trackEndTime = timesArray[timesArray.length - 1];
if (trackEndTime > maxTime) {
maxTime = trackEndTime;
}
});
return maxTime;
}
// ------------ END animation utilities