-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsetup.ttslua
More file actions
141 lines (131 loc) · 4.54 KB
/
Copy pathsetup.ttslua
File metadata and controls
141 lines (131 loc) · 4.54 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
murderEventsLocation = {
x = -41.37,
y = 1.05,
z = 0.75
}
function setUp(buttonOwner)
buttonOwner.removeButton(0)
setUpPuzzlePieces(shiftBagGUID)
setUpPuzzlePieces(favorBagGUID)
setUpPuzzlePieces(baggageBagGUID)
getObjectFromGUID(evidenceBagGUID).randomize()
getObjectFromGUID(genericEventDeckGUID).randomize()
playerCount = countAndRemovePlayers()
murder = chooseMurder()
Wait.time(function() setUpMurder(murder, playerCount) end, 0.1)
assignCharacters()
setUpCharacters()
end
function countAndRemovePlayers()
colors = Player.getAvailableColors()
playerCount = 0
for _, color in ipairs(colors) do
if Player[color].seated then
playerCount = playerCount + 1
else
guids = playerObjectGUIDs[color]
for item, guid in pairs(guids) do
getObjectFromGUID(guid).destruct()
end
end
end
return playerCount
end
function setUpPuzzlePieces(bagGUID)
bag = getObjectFromGUID(bagGUID)
pos = bag.getPosition()
bag.setPosition({pos.x + 5, pos.y, pos.z })
bag.randomize()
tileInfo = bag.getObjects()
for j, tile in ipairs(tileInfo) do
bag.takeObject({
position = ({pos.x, pos.y + (0.3 * j), pos.z}),
smooth = false
})
end
bag.destruct()
end
function chooseMurder()
for _, object in pairs(murderTrayZone.getObjects()) do
name = murderNameFromBag(object)
if name != nil then
return name
end
end
murdersBag = getObjectFromGUID(murdersBagGUID)
murdersBag.randomize()
murderBag = murdersBag.takeObject()
murdersBag.destruct()
return murderBag.getName()
end
function setUpMurder(murder, playerCount)
sheet = getMurderSheet(murder)
rotation = murderTrayLiner.getRotation()
sheet.setRotation(rotation)
sheet.setPosition(getSheetPlacement(playerCount, 0))
sheet.setLock(true)
murderEventsDeck = getMurderEvents(murder)
murderEventsDeck.setPosition(murderEventsLocation)
murderEventsDeck.setRotation({ 180, 0, 0 })
murderEventsDeck.randomize()
guiltyDeck = getObjectFromGUID(guiltyHunchDeckGUID)
innocentDeck = getObjectFromGUID(innocentHunchDeckGUID)
suspectDeck = getObjectFromGUID(suspectDeckGUID)
for i = 1, 6 do
suspect = murderData[murder]["suspects"][i]["id"]
suspectSheet = getObjectFromGUID(suspectData[suspect]["guids"]["sheet"])
guiltyCard = guiltyDeck.takeObject({guid = suspectData[suspect]["guids"]["guiltyHunchCard"]})
innocentCard = innocentDeck.takeObject({guid = suspectData[suspect]["guids"]["innocentHunchCard"]})
suspectToken = getObjectFromGUID(suspectData[suspect]["guids"]["token"])
if i < playerCount + 2 then
suspectSheet.setRotation(rotation)
suspectSheet.setPosition(getSheetPlacement(playerCount, i))
suspectSheet.setLock(true)
guiltyDeck.putObject(guiltyCard)
innocentDeck.putObject(innocentCard)
suspectToken.setRotation({180,0,0})
suspectToken.setPosition(getNPCPosition(murderData[murder]["suspects"][i]["startingLocation"]))
else
suspectSheet.destruct()
guiltyCard.destruct()
innocentCard.destruct()
end
end
crimeSceneToken = getObjectFromGUID(sceneOfCrimeTokenGUID)
crimeSceneToken.setRotation({180,0,0})
crimeSceneToken.setPosition(getCrimeSceneTokenPosition(murderData[murder]["crimeScene"]))
Lily = getObjectFromGUID(LilyGUID)
Lily.setRotation({180,0,0})
Lily.setPosition(getNPCPosition(murderData[murder]["LilyStartingLocation"]))
Jimmy = getObjectFromGUID(JimmyGUID)
Jimmy.setRotation({180,0,0})
Jimmy.setPosition(getNPCPosition(murderData[murder]["JimmyStartingLocation"]))
dealHunchCards()
cleanAfterSetup(murder)
end
function getSheetPlacement(playerCount, sheet)
space = murderTrayLiner.getBounds()
sheetWidth = 8.74
sheetSpacing = 0.5
leftMost = space.center.z - ((playerCount+2)*sheetWidth + (playerCount+1)*sheetSpacing)/2
z = leftMost + (sheetWidth + sheetSpacing) * sheet
y = -0.48
x = space.center.x
return {x, y, z}
end
function dealHunchCards()
guiltyDeck = getObjectFromGUID(guiltyHunchDeckGUID)
innocentDeck = getObjectFromGUID(innocentHunchDeckGUID)
guiltyDeck.randomize()
innocentDeck.randomize()
for _, player in pairs(Player.getPlayers()) do
trayLiner = getObjectFromGUID(playerObjectGUIDs[player.color]["trayLiner"])
rotation = ({180, trayLiner.getRotation().y, 0})
guiltyCard = guiltyDeck.takeObject()
guiltyCard.setRotation(rotation)
guiltyCard.setPosition(trayLiner.positionToWorld({15.8, 0.1, 1.4}))
innocentCard = innocentDeck.takeObject()
innocentCard.setRotation(rotation)
innocentCard.setPosition(trayLiner.positionToWorld({15.8, 0.1, -1.4}))
end
end