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402 lines (339 loc) · 9.27 KB
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#include "ApplicationManager.h"
#include "Actions\AddRectAction.h"
#include "Actions\AddSquareAction.h"
#include "Actions\AddTrigAction.h"
#include "Actions\AddCircleAction.h"
#include "Actions\AddHexAction.h"
#include "Actions\AddExitAction.h"
#include "Actions\SelectAction.h"
#include "Actions\BringtoFront.h"
#include "Actions\ChangeColorAction.h"
#include "Actions\DelAction.h"
//Constructor
ApplicationManager::ApplicationManager()
{
//Create Input and output
pOut = new Output;
pIn = pOut->CreateInput();
FigCount = 0;
countrect = 0;
counttrig = 0;
countsquare = 0;
countcirc = 0;
counthex = 0;
//Create an array of figure pointers and set them to NULL
for (int i = 0; i < MaxFigCount; i++)
FigList[i] = NULL;
}
//==================================================================================//
// Actions Related Functions //
//==================================================================================//
ActionType ApplicationManager::GetUserAction() const
{
//Ask the input to get the action from the user.
return pIn->GetUserAction();
}
////////////////////////////////////////////////////////////////////////////////////
//Creates an action and executes it
void ApplicationManager::ExecuteAction(ActionType ActType)
{
Action* pAct = NULL;
//According to Action Type, create the corresponding action object
switch (ActType)
{
case DRAW_RECT:
pAct = new AddRectAction(this);
break;
case EXIT:
///create ExitAction here
pAct = new AddExitAction(this);
break;
case DRAW_HEX:
pAct = new AddHexAction(this);
break;
case DRAW_SQUARE:
pAct = new AddSquareAction(this);
break;
case DRAW_CIRCLE:
pAct = new AddCircleAction(this);
break;
case DRAW_TRIANGLE:
pAct = new AddTrigAction(this);
break;
case SELECT:
pAct = new SelectAction(this);
break;
case SENDTOBACK:
pAct = new BringtoFront(this);
break;
case FILL_SHAPE: //expanding the fill colors menu
DORF = 2;
pOut->PrintTempMessge("select drawing color", 2500);
break;
case COLOR_BORDER: //expanding the border colors menu
DORF = 1;
pOut->PrintTempMessge("select drawing color", 2500);
break;
case PICK_GREEN:
figure = GetSelectedFigureByFlag(selectedIndex, selectedNum);
pAct = new ChangeColorAction(this,GREEN,DORF,figure);
break;
case PICK_RED:
figure = GetSelectedFigureByFlag(selectedIndex, selectedNum);
pAct = new ChangeColorAction(this, RED, DORF, figure);
break;
case PICK_BLUE:
figure = GetSelectedFigureByFlag(selectedIndex, selectedNum);
pAct = new ChangeColorAction(this, BLUE, DORF, figure);
break;
case PICK_ORANGE:
figure = GetSelectedFigureByFlag(selectedIndex, selectedNum);
pAct = new ChangeColorAction(this, ORANGE, DORF, figure);
break;
case PICK_YELLOW:
figure = GetSelectedFigureByFlag(selectedIndex, selectedNum);
pAct = new ChangeColorAction(this, YELLOW, DORF, figure);
break;
case PICK_BLACK:
figure = GetSelectedFigureByFlag(selectedIndex, selectedNum);
pAct = new ChangeColorAction(this, BLACK, DORF, figure);
break;
/*
case CLEAR_ALL:
pAct = new ClearAllAction(this);
break;*/
case DELETE_FIG:
pAct = new DelAction(this);
break;
case STATUS: //a click on the status bar ==> no action
return;
}
//Execute the created action
if (pAct != NULL)
{
pAct->Execute();//Execute
delete pAct; //You may need to change this line depending to your implementation
pAct = NULL;
}
}
//==================================================================================//
// Figures Management Functions //
//==================================================================================//
string ApplicationManager::getShapeTypeString(shape shapeType) {
switch (shapeType) {
case rectangle: return "Rectangle";
case triangle: return "Triangle";
case square: return "Square";
case circle: return "Circle";
case hexagon: return "Hexagon";
default: return "Unknown";
}
}
//Add a figure to the list of figures
void ApplicationManager::AddFigure(CFigure* pFig)
{
if (FigCount < MaxFigCount)
FigList[FigCount++] = pFig;
}
void ApplicationManager::ClearAll(){
UI.IsFilled = false;
UI.DrawColor = BLUE; //Drawing color
UI.FillColor = GREEN; //Filling color
for (int i = 0; i < FigCount; i++)
{
delete FigList[i];
FigList[i] = NULL;
}
}
////////////////////////////////////////////////////////////////////////////////////
CFigure* ApplicationManager::GetFigure(Point P1) const
{
for (int i = FigCount - 1; i >= 0; i--)
{
if (FigList[i]->IsPointInside(P1))
{
return FigList[i];
}
}
return NULL;
//If a figure is found return a pointer to it.
//if this point (x,y) does not belong to any figure return NULL
//Add your code here to search for a figure given a point x,y
//Remember that ApplicationManager only calls functions do NOT implement it.
}
//==================================================================================//
// Interface Management Functions //
//==================================================================================//
//Draw all figures on the user interface
void ApplicationManager::UpdateInterface() const
{
for (int i = 0; i < FigCount; i++)
FigList[i]->Draw(pOut); //Call Draw function (virtual member fn)
}
////////////////////////////////////////////////////////////////////////////////////
//Return a pointer to the input
Input* ApplicationManager::GetInput() const
{
return pIn;
}
//Return a pointer to the output
Output* ApplicationManager::GetOutput() const
{
return pOut;
}
////////////////////////////////////////////////////////////////////////////////////
//Destructor
ApplicationManager::~ApplicationManager()
{
for (int i = 0; i < FigCount; i++)
delete FigList[i];
delete pIn;
delete pOut;
}
CFigure* ApplicationManager::GetSelectedFig()const
{
return SelectedFig;
}
void ApplicationManager::SetSelectedFig(CFigure* F)
{
SelectedFig = F;
}
void ApplicationManager::ClearSelection() {
for (int i = 0;i < FigCount;i++) {
if (FigList[i]->IsSelected()) {
FigList[i]->SetSelected(false);
}
}
}
int ApplicationManager::calculateSelectedCount(int& selectedIndex, int& count) const {
count = 0;
for (int i = 0; i < FigCount; i++) {
if (FigList[i]->IsSelected()) {
selectedIndex = i;
count++;
}
}
return count;
}
CFigure* ApplicationManager::GetSelectedFigureByFlag(int& selectedIndex, int& selectedNum) //get one selected figure by checking isSelected prop
{
selectedNum = 0;
for (int i = FigCount - 1; i >= 0; i--) {
if (FigList[i]->IsSelected())
{
selectedIndex = i;
selectedNum++;
}
}
if (selectedNum == 0)
{
// if no figure is selected return null
return NULL;
}
else
{
return FigList[selectedIndex];
}
}
void ApplicationManager::printSelectedSummary() {
string message = "You have selected: ";
if(countrect>0)
message += std::to_string( countrect ) + " " + " Rectangle ";
if (counttrig > 0)
message += std::to_string( counttrig ) + " " + " Triangle ";
if (countcirc > 0)
message += std::to_string( countcirc ) + " " + " Circle ";
if (counthex > 0)
message += std::to_string( counthex ) + " " + " Hexagon ";
if (countsquare > 0)
message += std::to_string( countsquare ) + " " + " Square ";
pOut->PrintMessage(message);
}
void ApplicationManager::InsertFigure(bool isFront) //insert figure in front or back of all figuers
{
int selectedIndex, selectedNum;
CFigure* temp = GetSelectedFigureByFlag(selectedIndex, selectedNum);
if (temp == NULL)
{
pOut->PrintTempMessge("No selected figure to move!", 1000); //added temp msg to be removed after 1000 ms the code is in output
}
else if (selectedNum > 1)
{
pOut->PrintTempMessge("Select only one figure to move!", 1000);
}
else
{
if (isFront)
{
for (int i = selectedIndex; i < FigCount; i++)
{
FigList[i] = FigList[i + 1];
}
FigList[FigCount - 1] = temp;
pOut->PrintMessage("Figure brought to front!");
}
else
{
for (int i = selectedIndex; i >= 0; i--)
{
FigList[i] = FigList[i - 1];
}
FigList[0] = temp;
pOut->PrintMessage("Figure sent to back!");
}
}
}
void ApplicationManager::RearrangingFigList() //removing null refrences from FigList
{
for (int i = 0; i < FigCount; i++)
{
if (FigList[i] == NULL)
{
//shifting all upcoming figures to remove the null refrenece
for (int j = i; j < FigCount - 1; j++)
{
FigList[j] = FigList[j + 1];
}
}
}
}
void ApplicationManager::BringForward(int index) {
CFigure* temp = FigList[index];
for (int i = index; i < FigCount - 1; i++) {
FigList[i] = FigList[i + 1];
}
FigList[FigCount - 1] = temp;
}
void ApplicationManager::BringBackward(int index) {
CFigure* temp = FigList[index];
for (int i = index; i > 0; i--) {
FigList[i] = FigList[i - 1];
}
FigList[0] = temp;
}
bool ApplicationManager::CanBringForward(int index) {
return index < FigCount - 1;
}
bool ApplicationManager::CanBringBackward(int index) {
return index > 0;
}
int ApplicationManager::getSelectedFigInd() const
{
for (int i = 0; i < FigCount; i++)
if (FigList[i]->IsSelected())
return i;
return -1;
}
void ApplicationManager::DeleteSelectedFigure() {
int index = 0;
// Shift elements to remove the deleted figure from the array
for (int i = 0; i < FigCount; i++) {
if (FigList[i]->IsSelected()) {
delete FigList[i];
FigList[i] = NULL;
index++;
}
}
RearrangingFigList();
FigCount -= index;
}