Very strange, but at all times while playing I hear the 'walking into a wall' sound in the left ear. It only goes away when I walk into a wall in a different direction. Even turning down the master volume does nothing.
TMC PC port bug report
Reason: user
Version: 0.8.3 (USA)
Build: release windows/x86_64
Area: 0x22
Room: 0x15
Pos: (1415, 488, 0)
HP: 24 / 24
Frame: 19002
ROM size: 16777216 bytes
dispCtl=0x1740
BG0 ctl=0x1f0c scroll=(0,0) cb3(sum=1685495) sb31(sum=4516) firstTile=0x0 pal0(zero=2/16)
BG1 ctl=0x1d46 scroll=(0,8) cb1(sum=1736512) sb29(sum=28745) firstTile=0x0 pal0(zero=2/16)
BG2 ctl=0x1c42 scroll=(0,8) cb0(sum=2152967) sb28(sum=97426) firstTile=0x415f pal4(zero=0/16)
BG3 ctl=0x1e03 scroll=(0,0) cb0(sum=2152967) sb30(sum=219244) firstTile=0xb000 pal11(zero=0/16)
gBgPltt zero entries: 6 / 256
Very strange, but at all times while playing I hear the 'walking into a wall' sound in the left ear. It only goes away when I walk into a wall in a different direction. Even turning down the master volume does nothing.
TMC PC port bug report
Reason: user
Version: 0.8.3 (USA)
Build: release windows/x86_64
Area: 0x22
Room: 0x15
Pos: (1415, 488, 0)
HP: 24 / 24
Frame: 19002
ROM size: 16777216 bytes
dispCtl=0x1740
BG0 ctl=0x1f0c scroll=(0,0) cb3(sum=1685495) sb31(sum=4516) firstTile=0x0 pal0(zero=2/16)
BG1 ctl=0x1d46 scroll=(0,8) cb1(sum=1736512) sb29(sum=28745) firstTile=0x0 pal0(zero=2/16)
BG2 ctl=0x1c42 scroll=(0,8) cb0(sum=2152967) sb28(sum=97426) firstTile=0x415f pal4(zero=0/16)
BG3 ctl=0x1e03 scroll=(0,0) cb0(sum=2152967) sb30(sum=219244) firstTile=0xb000 pal11(zero=0/16)
gBgPltt zero entries: 6 / 256