This script is awesome btw, works great! However i've noticed one issue initially and that was related to GhostClients.
When "CreateGhostClients: true" is set in the config (which is the default) the server keeps restarting those nonstop and they don't seem do their thing, i assume they crash. I've noticed that the command line arguments like -serverAddition 01 -inline -linux -nossl are not carried over to the GhostClients, which (pure guess here) could be reason why they don't work.. i assume that would be a bug with the game tho, not the script.
Anyhow since i didn't found any mention of having CreateGhostClients set to false in the wiki im curious.. did the GhostClients work right for you?
Since i turned the GhostClients off everything works tho even tho i see a relatively large amount of network desyncs, which may or may not be related to the setting.
This script is awesome btw, works great! However i've noticed one issue initially and that was related to GhostClients.
When "CreateGhostClients: true" is set in the config (which is the default) the server keeps restarting those nonstop and they don't seem do their thing, i assume they crash. I've noticed that the command line arguments like -serverAddition 01 -inline -linux -nossl are not carried over to the GhostClients, which (pure guess here) could be reason why they don't work.. i assume that would be a bug with the game tho, not the script.
Anyhow since i didn't found any mention of having CreateGhostClients set to false in the wiki im curious.. did the GhostClients work right for you?
Since i turned the GhostClients off everything works tho even tho i see a relatively large amount of network desyncs, which may or may not be related to the setting.