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Copy pathpoint.cpp
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executable file
·117 lines (109 loc) · 4.89 KB
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#include <bits/stdc++.h>
using namespace std;
#define cin_2d(vec, n, m) for(int i = 0; i < n; i++) for(int j = 0; j < m && cin >> vec[i][j]; j++);
#define cout_2d(vec, n, m) for(int i = 0; i < n; i++, cout << "\n") for(int j = 0; j < m && cout << vec[i][j] << " "; j++);
#define fixed(n) fixed << setprecision(n)
#define ceil(n, m) (((n) / (m)) + ((n) % (m) ? 1 : 0))
#define fill(vec, value) memset(vec, value, sizeof(vec));
#define mul_mod(a, b, m) (((a % m) * (b % m)) % m)
#define add_mod(a, b, m) (((a % m) + (b % m)) % m)
#define all(vec) vec.begin(), vec.end()
#define rall(vec) vec.rbegin(), vec.rend()
#define sz(x) int(x.size())
#define debug(x) cout << #x << ": " << (x) << "\n";
#define fi first
#define se second
#define ll long long
#define ull unsigned long long
#define Mod 1'000'000'007
#define OO 2'000'000'000
#define EPS 1e-9
#define PI acos(-1)
template < typename T = int > using Pair = pair < T, T >;
vector < string > RET = {"NO", "YES"};
template < typename T = int > istream& operator >> (istream &in, vector < T > &v) {
for (auto &x : v) in >> x;
return in;
}
template < typename T = int > ostream& operator << (ostream &out, const vector < T > &v) {
for (const T &x : v) out << x << ' ';
return out;
}
/*
* Point — 2D geometric point with full operator overloading
*
* Template params:
* T = coordinate type (default int, use double/long double for float geometry)
*
* Constructor:
* Point<T> p(T x = 0, T y = 0);
* Point<T> p(const Point& other);
*
* Operators:
* +, -, *, / → arithmetic with another point or scalar
* ==, !=, <, >, <=, >= → comparison (sorts by (y, x))
* >> , << → cin/cout support
*
* Methods:
* dot(p) → T, dot product
* cross(p) → T, cross product (2D)
* cross(a, b) → T, cross product of vectors (a-this) and (b-this)
* dist() → T, squared distance from origin
* dist(p) → T, squared distance to p
* distance() → double, Euclidean distance from origin
* distance(p) → double, Euclidean distance to p
* angle() → double, polar angle from origin (atan2)
* angle(p) → double, angle between this and p
* unit() → Point, unit vector (divides by dist())
* perp() → Point, perpendicular vector (-y, x)
* rotate(a) → Point, rotated by angle a (radians)
* rotate(p, a) → Point, rotated around point p by angle a
* normal() → Point, unit normal (perp().unit())
*
* Example:
* Point<ll> a(3, 4), b(0, 0);
* cout << a.distance(b); // 5.0
* cout << a.cross(b); // 0
* cout << a.perp(); // -4 3
*/
template < typename T = int > struct Point {
T x, y;
Point(T _x = 0, T _y = 0) : x(_x), y(_y) {}
Point(const Point &p) : x(p.x), y(p.y) {}
Point operator + (const Point &p) const { return Point(x + p.x, y + p.y); }
Point operator - (const Point &p) const { return Point(x - p.x, y - p.y); }
Point operator * (T c) const { return Point(x * c, y * c); }
Point operator / (T c) const { return Point(x / c, y / c); }
bool operator == (const Point &p) const { return x == p.x && y == p.y; }
bool operator != (const Point &p) const { return x != p.x || y != p.y; }
bool operator < (const Point &p) const { return make_pair(y, x) < make_pair(p.y, p.x); }
bool operator > (const Point &p) const { return make_pair(y, x) > make_pair(p.y, p.x); }
bool operator <= (const Point &p) const { return make_pair(y, x) <= make_pair(p.y, p.x); }
bool operator >= (const Point &p) const { return make_pair(y, x) >= make_pair(p.y, p.x); }
friend istream& operator >> (istream &in, Point &p) { return in >> p.x >> p.y; }
friend ostream& operator << (ostream &out, const Point &p) { return out << p.x << ' ' << p.y; }
T dot(const Point &p) const { return x * p.x + y * p.y; }
T cross(const Point &p) const { return x * p.y - y * p.x; }
T cross(const Point &a, const Point &b) const { return (a - *this).cross(b - *this); }
T dist() const { return x * x + y * y; }
T dist(const Point &p) const { return (*this - p).dist(); }
double distance() const { return sqrt(1.0 * dist()); }
double distance(const Point &p) const { return sqrt(1.0 * dist(p)); }
double angle() const { return atan2(y, x); }
double angle(const Point &p) const { return atan2(cross(p), dot(p)); }
Point unit() const { return *this / dist(); }
Point perp() const { return Point(-y, x); }
Point rotate(double a) const { return Point(x * cos(a) - y * sin(a), x * sin(a) + y * cos(a)); }
Point rotate(const Point &p, double a) const { return (*this - p).rotate(a) + p; }
Point normal() const { return perp().unit(); }
};
void Solve(){
}
int main(){
ios_base::sync_with_stdio(false), cin.tie(nullptr), cout.tie(nullptr);
int t = 1;
//cin >> t;
while(t--)
Solve();
return 0;
}