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Copy pathBoxColliderComponent.cpp
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58 lines (47 loc) · 1.09 KB
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#include "BoxColliderComponent.h"
void BoxColliderComponent::SetPositionOffset(math::vector3 pos)
{
m_posOffset = pos;
}
math::vector3 BoxColliderComponent::GetPositionOffset()
{
return m_posOffset;
}
void BoxColliderComponent::SetRotationOffset(math::quaternion rotation)
{
m_rotOffset = rotation;
}
math::quaternion BoxColliderComponent::GetRotationOffset()
{
return m_rotOffset;
}
void BoxColliderComponent::OnTriggerEnter(ICollider* other)
{
std::cout << "OnTriggerEnter" << std::endl;
++m_collsionCount;
}
void BoxColliderComponent::OnTriggerStay(ICollider* other)
{
}
void BoxColliderComponent::OnTriggerExit(ICollider* other)
{
if (m_collsionCount != 0) {
std::cout << "OnTriggerExit" << std::endl;
--m_collsionCount;
}
}
void BoxColliderComponent::OnCollisionEnter(ICollider* other)
{
std::cout << "OnCollisionEnter" << std::endl;
++m_collsionCount;
}
void BoxColliderComponent::OnCollisionStay(ICollider* other)
{
}
void BoxColliderComponent::OnCollisionExit(ICollider* other)
{
if (m_collsionCount != 0) {
std::cout << "OnCollisionExit" << std::endl;
--m_collsionCount;
}
}