-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathSkeleton.cpp
More file actions
101 lines (85 loc) · 2.15 KB
/
Copy pathSkeleton.cpp
File metadata and controls
101 lines (85 loc) · 2.15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
#include "Skeleton.h"
#include <atomic> // NextSerial의 카운터 — 전이 include에 기대지 않는다.
// ScriptBinder/Socket.h include가 여기 있었다. RenderEngine이 게임플레이
// 헤더를 여는 마지막 자리 중 하나였다 — 사연은 Skeleton.h에 적었다.
uint64 Skeleton::NextSerial()
{
// 1부터 시작한다 — BoneComponent::m_resolvedSerial의 초기값 0이 "아직 못
// 풀었음"을 뜻하므로 실제 스켈레톤과 절대 겹치면 안 된다.
static std::atomic<uint64> counter{ 1 };
return counter.fetch_add(1, std::memory_order_relaxed);
}
Skeleton::~Skeleton()
{
for (Bone* bone : m_bones)
{
delete bone;
}
m_bones.clear();
}
void Skeleton::MarkRegionSkeleton()
{
for (auto& bone : m_bones)
{
std::string bonename = ToLower(bone->m_name);
if (bonename.find("spine") != std::string::npos)
{
MarkRegion(bone, BoneRegion::Spine);
}
else if (bonename.find("neck") != std::string::npos)
{
MarkRegion(bone, BoneRegion::Neck);
}
else if (bonename.find("shoulder") != std::string::npos)
{
if (bonename.find("left") != std::string::npos)
{
MarkRegion(bone, BoneRegion::LeftArm);
}
else if (bonename.find("right") != std::string::npos)
{
MarkRegion(bone, BoneRegion::RightArm);
}
}
else if (bonename.find("leg") != std::string::npos)
{
if (bonename.find("left") != std::string::npos)
{
MarkRegion(bone, BoneRegion::LeftLeg);
}
else if (bonename.find("right") != std::string::npos)
{
MarkRegion(bone, BoneRegion::RightLeg);
}
}
}
}
void Skeleton::MarkRegion(Bone* bone, BoneRegion region)
{
bone->m_region = region;
for (Bone* child : bone->m_children)
{
MarkRegion(child, region);
}
}
std::string ToLower(std::string boneName)
{
std::string name = boneName;
std::transform(name.begin(), name.end(), name.begin(),
[](unsigned char c) { return std::tolower(c); });
return name;
}
Bone* Skeleton::FindBone(std::string_view _name)
{
for (Bone* bone : m_bones)
{
if (bone->m_name == _name)
return bone;
}
/*auto it = m_boneMap.find(std::string(_name));
if (it != m_boneMap.end())
{
return it->second;
}*/
return nullptr;
}